Lokhust Heavy DestroyersĪ straight upgrade from the old-school destroyers (now called Lokhust Destroyers) These pack a punch, with 2 solid profiles, one for lots of shots and one for a single large shell, they are flexible enough to do work in nearly any list. If a unit within 9 inches you can allow it to re-roll charge rolls and get a 5+ Invulnerable save until your next command phase. With the flavor of time-bending, their special ability helps to make it easier for your models to avoid fire. One such fear ability, Nightmare Shroud is simple enough, if enemies are within 6 inches of this unit they get -1 leadership and -1 to combat attrition. This Necron character is another walking fear-monger-er. At 5 power level, they won’t be too expensive, and for what you get they will almost certainly be worth it mucking up the enemy lines. He looks like he’ll be the faction’s version of a pocket Primarch! Ophydian DestroyersĪs far as deepstriking, melee machines go these are beaters. Overall, there’s not a single stat that looks bad on this guy. Oh, he can also regain wounds at the end of EACH phase. You can technically kill this guy in a single turn but it’s going to be tricky and never a guarantee. He can’t lose more than three wounds in a phase. Necrodermis turns this dude into a Pseudo-Ghazghkull as well. In both shooting and melee, he’ll also be doing a consisted 3+D3 damage against vehicles. As for melee, he’s going to be hitting just as hard as shooting, but with five attacks hitting on a 2+. At most, you’ll probably be able to clip a character or unit as a bonus when you shoot it. The only bad part is that it’s got a 12″ range. It hits like a truck and also melts anything between him and the target. The Spear of the Void Dragon’s shooting weapon is just the universe’s nastiest laser pointer. He’s also got the highest amount of wounds you can have without being shot at across the board which is nice. He’ll also be hitting consistently and able to avoid small-arms fire pretty comfortably. He’s not the fastest unit, but he’s not the slowest either. This guy has some solid stats to begin with. This guy is definitely more geared toward killing screens whereas the Kelermorph looks to be the better option for elites. Overall, his stats just looks like a Guardsman’s worst nightmare. The Hexmark Destroyer does have six shots which is nice, but he also gets more shots for each model he kills with the first volley of shots. Although the Kelermorph has S4 2dmg pistols, this guy has S6 1dmg guns. Overall, this guy looks like a re-skin of the GSC Kelermorph. He can also make enemies fight last, generate extra CP, and has a deny. They turn off if his accompanying guards die. One of which is rerolling shooting hits and melee wound rolls. He’s pretty much all of the buffs that a Phaeron would, but all of these hit Core and Triarch Praetorians. However, it looks like most of his power is his aura and abilities… Just kinda seems a little “meh” for such a dope looking model. At most, this guy can solo a unit of three Aggressors. But that 2-flat damage just seems a little lackluster for a dude who’s the head of the entire Necron race. An assault 3 S8 gun that can kill just about any elite-type unit is nice but for melee (which is where most named characters excel), he’s just kind of…killing Primaris? He gets 6 attacks that also degrade, albeit they are S9. Silent Kingįor his weapons, there’s a little something to be desired here. If you’ve got the resources, you can leapfrog these things around the board and harass multi-wound models. Then, at the reinforcement step of your next Movement phase, you can bring a Starstele outside of 9″ away from enemy models. He’ll have to start the process at the end of the movement phase. Each one of these is also coming with a pretty nasty short-range gun that is oddly…only S4 but doing -3AP 3 Damage.Ī Cryptek in your army is capable of moving these things around. On top of getting three models for one drop, they give your Necrons some bonus Leadership which has been the Achilles heel to fat Warrior blobs. After that, they’re all treated as a separate unit. When you deploy these three models, they all have to be within 12″ of each other.
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